This week, Earlybird Adam Miller walked us through some of the UI features of Microsoft’s Kinect for the Xbox 360.

Although we appreciate innovative gaming enhancements, we are even more excited to see these nifty interactions applied to everyday user interfaces. Kinect’s impressive recognition capabilities eliminate the need for tedious log-ins. Verbal commands are supplemented by onscreen options, and there is visual feedback for virtually every interaction — a crucial feature for an interface that essentially forms assumptions about the user’s intentions.

We’re excited to see how bandwidth and resolution improvements will affect UI development. Sensor-based technologies are likely to result in a proliferation of Kinect-like interactions into other arenas such as home automation, mobile devices, and experimental applications like surgical robotics!